|This page comes from the Geometry Dash Fan Wikia.|
Death Moon is a Demon level by Funnygame's emergency account, Caustic. It is a long level and also boasts very advanced artwork.
Funnygame managed to create huge circles in the level which are inspired from the origins of the song's background. In addition, there are rapidly flashing sequences of objects in the background in the final part. The ending shows Chinese symbols (死月) which translate to the level's title, Death Moon.
- The number of objects in this level far surpasses the maximum number of objects in the level editor for version 1.9 and 2.0. To achieve that, Caustic makes use of a glitch to add more objects by the Copy and Paste functions (seperate).
- Caustic is FunnyGame's other account in which he states it as an emergency account.
- The level has only one jump ring, a pink one at the cube section around the middle of the level.
- Reanimation, a level by Terron, appears to be a spin-off level created in 2.0, which the community has widely accepted to be "Death Moon V2", or a sequel to Death Moon. This is exemplified by how details in the level seem to originate from Death Moon, and how the symbols 死月 (translating to Death Moon) are shown in the mini UFO part.
- The songs used in this level previously both got deleted from Newgrounds.
- However when the real SHK uploaded Death Moon and got scouted, the song was changed.
- FunnyGame updated Death Moon recently, adding several pentagrams to the beginning and Knobbelboy's demon face at the end. However, it is now reverted to its original form.
- Noobas crashed at 98% on the blocks before the end.
- RocktagonGD crashed at 91%.
- Brandon Larkin crashed at 90%.
- AssadaWarrior (former top 100) crashed at 90%.
- At 4% it is possible to jump over one of the floating blades instead of the required one and not crash.
- At the last part where there are successive form portals, you can flip gravity of the ball and end up finishing the level in antigravity.
- At the mini wave part, the spikes' hitboxes are a bit large for their size. The tilted spikes have the same hitbox as a normal slope, hence, a spike placed upside down would cause faulty hitbox placements.